Skip to content
ammaradam

First users shape the platform's design

A platform's first real users show where its abstractions help and where they get in the way, which makes their feedback part of the design work.

The idea in brief

An interface can look clean on paper and still fail its first real workflow. Comparing two deployments, understanding a blocked request, or diagnosing a failure are the kinds of tasks that expose gaps. Treating early users as a design input is a recurring recommendation in public platform-engineering guidance.

Ship a thin first versionWatch real workflowsFind the frictionMake the next decisionrepeat questions,workarounds, gapsprioritise whatmany teams needfeedback loop
Early users close a loop: what they struggle with becomes the next design decision.

Platforms as products

The CNCF Platforms White Paper recommends building platforms around user requirements, as a product rather than a mandate. It lists ways to learn from users, including interviews, hackathons, surveys, issue trackers and usage data, and warns that platform teams relying on mandates instead of feedback risk resistance.

Method listed by CNCFWhat it tends to surface early
InterviewsWhere the mental model differs from the design
HackathonsSteps that block a first working result
SurveysSatisfaction across many teams at once
Issue trackersRepeated problems and missing features
Usage dataWhat people actually use, and what they skip

Start small, with engaged teams

The same paper suggests beginning with the thinnest reasonable layer over existing managed services, covering common needs such as pipelines, databases and observability, and working first with a small group of engaged application teams. That matches the post's point about getting a useful first version into people's hands and watching where they struggle.

User focus in DORA's research

DORA's 2024 report returns to user-centricity repeatedly. It associates a user-centred approach with better product performance and developer well-being, and its platform-engineering findings emphasise developer independence and a product-oriented approach.

Signals worth watching early

  • Questions that repeat in support channels.
  • Steps where users leave the platform for a workaround.
  • Requests for information the abstraction currently hides.
  • Tasks that need help from the platform team to complete.

Limitations

Early users are not every user.

The most engaged teams may tolerate more friction than later adopters, so their feedback is a start, not a sample.

Feedback needs triage.

CNCF suggests prioritising what many teams need over single-team requests.

Iteration can churn interfaces.

Changing the platform often has a cost for the teams already on it.

Sources

Cite this post

Adam, Ammar. (Sep 2026). First users shape the platform's design. www.ammaradam.dev. https://www.ammaradam.dev/posts/first-users-shape-the-design/.
BibTeX
@article{adam2026firstusersshapethedesign,
  title   = {First users shape the platform's design},
  author  = {Adam, Ammar},
  journal = {www.ammaradam.dev},
  year    = {2026},
  month   = {Sep},
  url     = {https://www.ammaradam.dev/posts/first-users-shape-the-design/}
}
Share

Comments

Sign in with GitHub to like this post or join the discussion.

Read next